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Save the Planet escape room game
Material publisher
Authors
Mykrä Niina, Lehtonen Anna, Salla Muukki
Year of publication
2026
Short description
In this escape game, participants move through eight stations that present four key dimensions of sustainability competence: commitment, connections, change, and implementation. Each dimension includes two tasks: one focusing on individual competence and the other on community competence.
Description
The game is based on the Sustainability Roadmap (https://mappa.fi/en/greencomp-roadmap), which has been developed using GreenComp as a starting point.
The game was created within the ECF4CLIM project (https://ecf4clim.eu/) and has been played at several educational levels. The design of the game involved both project researchers from the University of Jyväskylä and a physics teacher from the project upper secondary school. The game has been integrated into a physics course at the project school.
The game can be implemented in one’s own context as a facilitated activity (Instructions in the document). Mobile phone version: forms.gle/RewxnCo5QkJ
Publication format
Suitability for subjects
- Fysiikka, Lukio, Merkitys, arvot ja asenteet
- Biologia, Vuosiluokat 7-9, T14



